From silk to Hello Kitty through Kuromi, Cinnamoroll and My Melody, the history of Sanrio, the Japanese company that invented the economy of kawaii.
In Tokyo, on the Tama hills west of the city, since 1990 a theme park unlike any other has stood: Sanrio Puroland (サンリオピューロランド). Behind its pastel facades, a million and a half visitors come each year to meet a little white cat with a red bow, who in fifty years has become the most profitable commercial icon in Japanese history after Pokémon. Her name is Hello Kitty (ハローキティ). She was born in 1974 from the pencil of a young designer, Yuko Shimizu. She has no mouth, she does not speak, she weighs three apples, she is five apples tall, she lives in London and has a twin sister, Mimmy. Around her, the Sanrio (サンリオ) company has built, starting from a silk shop in a provincial train station, an empire of more than 400 characters, a theme park, thousands of stores in 130 countries, a vast licensing catalog, and above all a unique philosophy: that of kawaii (かわいい, "cute"), which has become one of the main vehicles of contemporary Japanese soft power. This article traces the astonishing history of Sanrio, a company founded by one man, Shintaro Tsuji (辻 信太郎), who spent his life trying to convince the world that cuteness could be a form of love.
Origins: Shintaro Tsuji and the Silk Shop
A Youth Marked by War
Shintaro Tsuji (辻 信太郎) was born on December 7, 1927 in Kōfu, Yamanashi prefecture. He was fifteen when World War II broke out. His mother died while he was still a child. His stepmother treated him harshly. He grew up without real maternal affection, in an atmosphere of severity and rationing. This lonely childhood, he would later say, forged his conviction: lack of tenderness equals social tragedy. Making kind objects, surrounding people with small visual comforts, would be his life's mission.
After the war, Tsuji studied at the University of Tokyo, then worked in the Yamanashi prefectural administration, a stable civil service post with no prospects. In 1960, he resigned to found his own company: the Yamanashi Silk Company, specialized in selling silk zori sandals and small gifts. The company set up in Kōfu station, then in Tokyo. Tsuji had an intuition: the best-selling gifts are not the most functional, but those that decorate, amuse, comfort.
The Discovery of the "Small Affective Gift"
In the mid-1960s, Tsuji steered the company toward small gifts (ギフト商品), stationery, handkerchiefs, coin purses, lunch boxes, decorated with floral patterns. Success was immediate. In 1962, he created the slogan Social Communication, the idea that a small cute object is a vehicle of friendship, a way to strengthen social bonds. The company took the name Sanrio in 1973, a contraction of San Rio, the "three rivers" in Spanish and Japanese, chosen to evoke the universality of the message.
From 1971, Sanrio began printing original characters designed by young Japanese artists on its products. The first successful character was a little dog named Coro Chan, followed by a series of cute animals: a bear, a rabbit, a bird. Tsuji understood that these characters had to have a simple personality, minimalist features, a heartwarming story, so that children and teenage girls could project themselves onto them. The Sanrio formula was being born.
1974: The Birth of Hello Kitty
Yuko Shimizu and the First Drawing
In 1974, Sanrio asked Yuko Shimizu (清水 侑子), a 28-year-old designer, to create a new character for its coin-purse line. Yuko proposed a little white cat, seen in profile, with a red bow above the left ear. She drew inspiration from a drawing of Alice in Wonderland she had loved as a child, in which a white cat watched the scene. The character has no mouth, deliberately: Tsuji insisted that Hello Kitty should "speak through the heart" rather than through words, and that every child should project their own momentary emotion onto her, joyful or sad. The character was initially called Kitty White, then Hello Kitty. The name Kitty comes from Lewis Carroll's novel Through the Looking-Glass, where Alice addresses her cat as "Kitty."
The first Hello Kitty product, a vinyl coin purse sold at 240 yen, came out in March 1975. Within a month, the entire production was sold out. Girls aged 7 to 15 rushed on the object. Sanrio scaled up production, extended the character to handkerchiefs, pencil cases, school bags, planners, pens. By 1977, Hello Kitty alone generated half the revenue of Sanrio.
International Expansion from the 1980s
In 1976, Sanrio opened its first US store in San Jose, California. Hello Kitty conquered America slowly but surely. Products were distributed at Sears, Kmart, then in specialty chains. In the 1990s, the adult category of Hello Kitty exploded: young Japanese and American women adopted Hello Kitty not as a children's toy but as an ironic accessory of femininity. Mariah Carey, Lady Gaga, Katy Perry, Paris Hilton, Fergie wore Hello Kitty bags, Hello Kitty jewelry, associating their image with the little white cat.
In 2004, Sanrio signed its first licensing deals with Hello Kitty-branded credit cards (Mastercard and JCB). In 2008, Hello Kitty became Japan's tourism ambassador for China and Hong Kong. In 2014, she was named official ambassador of Japan to the United States at Expo 2014. In 2018, for her 40th anniversary, a worldwide survey ranked her the third most recognized brand in the world after Coca-Cola and Disney.
Today, Hello Kitty is distributed in more than 130 countries, on more than 50,000 product references, generating estimated annual revenue of $8 billion. Over 50 years of existence, the franchise has generated more than $80 billion in cumulative revenue, placing Hello Kitty as the second most profitable franchise in history, behind Pokémon.
The Other Characters in the Sanrio Catalog
Hello Kitty is the star, but Sanrio has over the decades created a galaxy of more than 400 characters, several of which have reached considerable success. Since 1986, Sanrio has held the Sanrio Character Ranking (サンリオキャラクター大賞), a yearly global online contest where fans vote for their favorite character. This annual ranking is a fascinating barometer of Japanese and international tastes.
My Melody: The Little Hooded Rabbit
My Melody (マイメロディ) appeared in 1975, a year after Hello Kitty. She is a little pink rabbit wearing a red hood, friend of flowers and forest animals. Her world is Mary Land, inspired by the tale of Little Red Riding Hood. My Melody had a spectacular revival in the 2000s with the anime Onegai My Melody (おねがいマイメロディ) aired in 2005. In that anime, she develops a conflicted relationship with her antagonist Kuromi, a punk black rabbit.
Kuromi: The Gothic Rebel
Kuromi (クロミ), created in 2005 specifically for the Onegai My Melody anime, has become one of the most popular Sanrio characters among teenagers and young adults. Her rebel aesthetic (black hood, skull on the forehead, mischievous gaze) embodies yami kawaii (闇かわいい, "dark kawaii"), a Japanese cultural current that claims cuteness with a touch of subversion. Kuromi has won the Sanrio Character Ranking several years in a row since 2022, surpassing Hello Kitty in popularity among under-25s.
Cinnamoroll: The Long-Eared Puppy
Cinnamoroll (シナモロール), created in 2001 by designer Miyuki Okumura, is a white puppy with long ears that let him fly like angel wings. Born from a blue sky, he lives in a Parisian café called Café Cinnamon in Tokyo. Cinnamoroll has regularly won the Sanrio Character Ranking since the 2010s and has become the brand's most popular male character. His silhouette has been featured on plushies, shoes, Bluetooth earphones, coffee machines, phone cases.
Pompompurin: The Golden Retriever in a Brown Beret
Pompompurin (ポムポムプリン), created in 1996 by Taeko Iwasaki, is a golden retriever wearing a brown beret. Greedy, lazy, passionate about pudding, he embodies an unpretentious cuteness. Pompompurin was Sanrio's most popular character during the 2010s, before being dethroned by Cinnamoroll and then Kuromi.
Other Cult Characters
- Keroppi (けろっぴ, 1988): a green frog with big eyes, friend of ponds.
- Badtz-Maru (バッドばつ丸, 1993): a mischievous little black penguin, for boys.
- Chococat (チョコキャット, 1996): a little black cat with pointed ears.
- Tuxedo Sam (タキシードサム, 1979): a penguin in a bow tie.
- Gudetama (ぐでたま, 2013): a lazy and depressed egg yolk, embodiment of modern fatigue, gone viral among millennials.
- Aggretsuko (アグレッシブ烈子, 2015): a red panda office worker who exorcises her frustration in nighttime death metal karaoke sessions, adapted into a Netflix series in 2018.

Sanrio Puroland: The Kawaii Theme Park
A Park Unlike Any Other
In December 1990, Sanrio opened in Tama New Town, in Tokyo's western suburbs, the Sanrio Puroland (サンリオピューロランド) theme park. Unlike Disneyland, Puroland is a fully indoor park, organized on five floors of a 44,000 square-meter complex. It is designed to host visitors of all ages, regardless of weather, in a pastel and musical universe.
The park offers gentle attractions (a boat ride in My Melody's world, a Cinnamoroll teacup ride), musical shows (Hello Kitty Kabuki, Miracle Gift Parade), photo opportunities with costumed characters, themed restaurants (Kitty Chan's Kitchen, Cinnamon Café), and vast merchandise stores. In 2024, Puroland welcomed 2.6 million visitors, a record.
In 1991, Sanrio opened a second theme park, Harmonyland, in Ōita prefecture on the island of Kyūshū. Smaller, outdoors, it focuses on outdoor parades and children's rides.
The Photo Spot Phenomenon
Puroland's main attraction is not its rides but its photo spots: carefully composed sets where visitors (often in cosplay of their favorite character) take selfies. The park has become a global Instagram destination, drawing millions of posts a year, especially from Korean, Chinese, Thai and American tourists who come expressly to Tokyo to experience Puroland.
Kawaii as Philosophy and Soft Power
Defining Kawaii
Kawaii (かわいい) is much more than an adjective meaning "cute." It is an aesthetic code, an attitude, and for many Japanese women, a way to inhabit the world. The term, originally kawayui (可愛い) in classical Japanese, designates what is small, soft, vulnerable, reassuring, and awakens the desire to protect. Kawaii is opposed to kakkoii (かっこいい, "cool" in the virile sense) and to utsukushii (美しい, "beautiful" in the classical and formal sense).
Anthropologists such as Sharon Kinsella (University of Manchester) and Inuhiko Yomota (Meiji Gakuin University) have shown that kawaii emerges as a massive cultural phenomenon in the late 1970s, precisely when Hello Kitty conquered the market. The kawaii moji (かわいい文字) handwriting, rounded and infantile characters of Japanese high school girls in the 1980s, pastel aesthetics, oversized plushies, animal costumes: all this forms a cultural ecosystem of which Sanrio is the most systematic commercial promoter.
Global Soft Power
Since the 1990s, kawaii has become one of the main vehicles of Japanese soft power, officially recognized by the Ministry of Foreign Affairs (外務省) which in 2009 named three Ambassadors of Kawaii (カワイイ大使): Misako Aoki (representing lolita fashion), Yu Kimura (harajuku fashion) and Shizuka Fujioka (school uniform fashion), tasked with promoting Japanese culture abroad. Hello Kitty too has become a Japanese tourism ambassador.
Kawaii has been identified by sociologist Christine Yano (University of Hawai'i) as "Japan's greatest unofficial cultural export after manga and anime." It has inspired international artistic movements: the cute art of American pop art (Jeff Koons, Takashi Murakami), the harajuku aesthetic that conquered Paris runways, the kidult trend of adults collecting childhood objects.
Kawaii Against Melancholy
An interesting thesis, defended by the researcher Yuko Yamaguchi (former chief designer of Hello Kitty at Sanrio for 40 years), sees kawaii as a cultural response to the anxiety of modernity. In an urban, dense, competitive, aging Japan, cuteness offers a refuge, a softness, a balm. "Hello Kitty has no mouth," Yamaguchi reminds us, "so that everyone can look at her and see their own smile or their own sadness." Kawaii is not naive: it is a sophisticated form of miniature empathy.
Kawaii is not a childish aesthetic. It is an adult philosophy that recognizes that tenderness is a fundamental human need, as much as food or sleep.
Sanrio Today: A Family Business Gone Global
The Tsuji Succession
Shintaro Tsuji led Sanrio for nearly 60 years, until his retirement at age 92 in July 2020. He passed the presidency to his grandson, Tomokuni Tsuji (辻 朋邦, born 1988), then 31 years old, becoming one of the youngest CEOs of a publicly traded Japanese company. Shintaro, who remained honorary chairman, passed away in July 2023 at age 95, surrounded by millions of farewell messages posted by fans worldwide on social media.
Modernization and Digital Strategy
Under Tomokuni Tsuji's leadership, Sanrio has considerably modernized its approach. The company signed partnerships with Nintendo (Hello Kitty appears in Animal Crossing), Roblox (Hello Kitty mini-game), TikTok (kawaii campaigns), BTS (Sanrio x BT21 collaboration in 2023). Digital revenue now accounts for more than 20 percent of turnover. Sanrio also opened a virtual Hello Kitty museum in the Fortnite universe in 2024.
Hello Kitty's 50th Anniversary
November 1, 2024 marked Hello Kitty's 50th anniversary. Sanrio organized for the occasion a full year of celebrations: exhibitions at the Museum of Modern Art in New York and at the Barbican Centre in London, collaborations with luxury brands (Gucci, Balenciaga, Coach), dedicated J-pop concerts, the publication of an anniversary book in twelve languages, a commemorative gold coin issued by the Japan Mint. The event generated a sales peak of more than $2 billion over the anniversary year, confirming that Hello Kitty remains, at 50, stronger than ever.
The 2024 Financial Results
Sanrio announced for fiscal year 2024 a record revenue of 144 billion yen (about $960 million) and a net profit tripled compared to 2023. The Sanrio share, listed on the Tokyo Stock Exchange, saw its price multiplied by five between 2020 and 2024, making the company one of the best performers in the contemporary Japanese market. Tomokuni Tsuji's strategy, centered on character diversification (less dependence on Hello Kitty alone, more emphasis on Kuromi, Cinnamoroll, Pompompurin), on digital and on kawaii tourism, is bearing fruit.
Hello Kitty has no mouth because her creator, Shintaro Tsuji, a war orphan, wanted to offer the world a voiceless friend who would speak through each person's emotion. Fifty years later, that silence has become one of the most powerful contemporary commercial empires: more profitable than Disney, more recognized than Levi's or Barbie, more omnipresent than Starbucks. From Tokyo to São Paulo, from Seoul to Johannesburg, from Osaka to Stockholm, millions of teenage girls, young women, nostalgic adults and children collect, wear, offer Hello Kitty, Kuromi, Cinnamoroll. Sanrio has made kawaii into an industry, but also and above all a universal language: that of a tiny tenderness, without words, without judgment, without demand, exchanged as once one exchanged scented letters. In a world saturated with violence, speed and contempt, there is something deeply comforting in knowing that a little white cat with a red bow continues, without a mouth line, to smile with all her heart.
Photo credits: images used in this article come from Pexels and Unsplash and are royalty-free.
Written by Chloé
Passionate about East Asian cultures, otome games and shojo manga. Every article is a deep dive into what I love.
